ABOUT THE TEAM

Robin PLANUS

Producer | Game & Level Designer
I am in charge of the project health including producing and communication (website, events, photography ...).

I am also involved in the production as Game & Level Designer.

Mathieu REYNAUD

Lead Level Designer | Game Designer
I'm in charge of providing a consistent universe for the game, ensuring that the game experience in the level follow our development choices.

Georges MANIERE

Lead Game Designer | Level Designer
I am in charge of provinding the best game experience for the players.
This work include creation of innovative features, balancing and much more ...

Adrien DENZER

Artistic Director | 3D Artist
I am in charge of the artistic direction (to be continued).

Pierric SOREL

Concept & 2D Artist
I'm in charge of the concepts for the game and ... (to be continued).

Pierre PLAZIAT

3D Artist
I am in charge of 3D optimisation and animation.
I also oversee the integration of the produced asset in the engine.

Antoine DESTAURET

3D Artist
I am in charge of props 3D modeling ... (to be continued).

Josselin VIRICEL

Music Composer | Sound Designer
We are in charge of the game musical environment. This includes soundtracks, ambient sounds and SFXs.

Alexandre FARAT

Music Composer | Sound Designer
We are in charge of the game musical environment. This includes soundtracks, ambient sounds and SFXs.